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/vg/ - Video Game Generals

Searching for posts with the image hash ‘dv7nidz/VdJEmBk/uYAgCg==’. 5 results found.


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>> No.262560791 [View]
File: 50KiB, 1068x1330, coca dog.jpg [View Same] [Google] [iqdb] [SauceNAO]
262560791

>havent played mhw in a long time
>havent done ATKT
>need to get the new weapons
Brehs... Pray for me...
How different is ATKT from normal?
Do you guys ever run ATKT anymore? Or will I need to wrangle retards in random rooms?

>> No.260613375 [View]
File: 50KiB, 1068x1330, coca dog.jpg [View Same] [Google] [iqdb] [SauceNAO]
260613375

>>260613143
>during worlds when you had to watch 50 games to get the icon
>open 10 tabs at a time, each watching a game
>play league on main monitor
>10 new games every 30 minutes
Based?

>> No.252418243 [View]
File: 50KiB, 1068x1330, coca dog.jpg [View Same] [Google] [iqdb] [SauceNAO]
252418243

>>252418109
Don't give up , skeleton!

>> No.251852383 [View]
File: 50KiB, 1068x1330, coca dog.jpg [View Same] [Google] [iqdb] [SauceNAO]
251852383

>>251851953
Thank you so much anon <3
You can have this cute dog as a reward.

>> No.251465927 [View]
File: 50KiB, 1068x1330, coca dog.jpg [View Same] [Google] [iqdb] [SauceNAO]
251465927

This might be a really stupid question, but here goes:
If I want to make a game where the player has to accelerate, how would I go about making it so if the player only tilts the stick slightly he doesnt accelerate to top speed?
Right now I'm using rb.AddForce, which allows me to accelerate slower when the stick is barely pushed, but it'll still accelerate to max speed, when I'd rather just have a walking effect.



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